I have denied this mapset because:
The mapset contains unrankable difficulties.
i agree with heki. there are way too much inconsistencies throughout the map. For example, 116947|2,116947|3,116947|4,117067|2 vs. 113107|2,113107|3,113107|4,113167|1,113227|2 is the same pattern musically but different pattern. There are also a lot of unnecessary ghost notes like 110647|4,110887|2 that don't seem to represent a sound in the song
Additional comments:
feel free to dm me (yuikonnu) for deeper explanation on this deny message.
Hekireki
6 months ago
I have denied this mapset because:
The mapset contains unrankable difficulties.
9mins, thats some good effort :)
First of all Metadata: Tags are important to categorize a song when searching for a map or if you dont know the song name. For this song you could add, Instrumental, Metal, Symphonic etc. for example. So make sure to add some next time. You can read other rules for rank in the quaver wiki.
The map is inconsistently structured and has many patterning issues.
It seems like you weren't sure if you wanted to make an insane, expert, extreme or even harder that difficulty
To give some excamples:
- the ln(long note) wall for 57667|1,57727|2,57787|3,57907|4. since you had mapped the intro before with single long lns to represent the violin, a sudden change in density doesn't make sense. also ln walls, with exeption for heavy ln maps, are mostly used to emphasise really lound sounds that justify having to hold down all four fingers for a longer period of time.
- 74947|2,75187|2,75427|2,75667|2,75907|2,76267|2,76507|2,76747|2,76987|2,77227|2 this kind of one finger bias is oftentimes an oversight in pattern placement. if the song doesn't call for it (like a repetitive same sound) its better to distribute the notes as evenly as possible to all four fingers over a period of time. This kind of issue is frequent throughout the map.
- Consistency issues with difficulty management:
if you compare the dumpspeed section from 418627 to the main drop starting from 426307 you notice that the main drop is far easier. Since the music gets more linear a decrease in strain is justified. But a drop from very difficult anchored 1/8 streams to simple 1/4 light jumpstream isn't justified by the songs intensity.
Also the Dense chordjack at the end makes sense as a standalone for this section, but with the surrounding pattering it is an unjustified difficulty spike.
If you want more direct and visual feedback feel free to ping me in the quaver discord server.
SnipeDaOrange
7 months ago
I have just submitted my mapset to the ranking queue!