The creator has just updated their mapset, and its status has been changed back to Resolved.
Lleethenoob
1 week ago
Updated the map to it's latest ranked state in osu!
- Did not apply suggested offset as everything *including* the old timing was copied from the osu! version, so I **don't know** what the old offset was on the quaver version.
- The stream section is boring since the song, at that moment, is being pretty boring. It's a monotonous psytrance bass section with little variation noticeable, so I reflected it into the map.
- Firstly, the kick there looses a bit of power in the sub-bass potion, it's very hard to explain but basically, the kick gets less bassy overtime in the section. Secondly, I don't want the sudden change to be too abrupt (basically transition). Thirdly, there is a progression in that section with that synth you mentioned and I felt that the best way to represent that is removing the doubles. Lastly, hand balance :>.
TL:DR - Better progression imo, makes the left hand experience 104583|3,104662|3,104899|3,104978|3,105215|3,105293|3,105530|3,105609|3,105846|3,105925|3,106162|3,106241|3,106478|3,106557|3 more.
netzoid
3 weeks ago
I have on-hold this mapset because:
The mapset's timing is incorrect, and requires an offset or additional timing point(s).
apply +23 offset
I am making suggestions for one or multiple difficulties in the mapset.
112022 this stream section here feels very repetitive and a bit monotonous, instead how about vary up the stream direction so its less boring?
106338 same thing here and also why is some kicks left out as singles but some doubles? i assume its for the synth but the intensity of the kicks still maintain the same intensity
Lleethenoob
1 month ago
+ instrumental, electronic, Electronic Dance Music
netzoid
1 month ago
u need a language tag as per new rc
Lleethenoob
1 month ago
I have just submitted my mapset to the ranking queue!
- Did not apply suggested offset as everything *including* the old timing was copied from the osu! version, so I **don't know** what the old offset was on the quaver version.
- The stream section is boring since the song, at that moment, is being pretty boring. It's a monotonous psytrance bass section with little variation noticeable, so I reflected it into the map.
- Firstly, the kick there looses a bit of power in the sub-bass potion, it's very hard to explain but basically, the kick gets less bassy overtime in the section. Secondly, I don't want the sudden change to be too abrupt (basically transition). Thirdly, there is a progression in that section with that synth you mentioned and I felt that the best way to represent that is removing the doubles. Lastly, hand balance :>.
TL:DR - Better progression imo, makes the left hand experience 104583|3,104662|3,104899|3,104978|3,105215|3,105293|3,105530|3,105609|3,105846|3,105925|3,106162|3,106241|3,106478|3,106557|3 more.