Updated: 2d ago
Uploaded: 1w ago
Submitted: 1w ago

Muri Muri Shinkaron (TV Size)

NANAOAKARI

Watashi ga Koibito ni Nar...

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amamya symmatrix reihynn syadow- revv watanare nanawo akari nanawoakari there's no freaking way i'll be your lover! unless... わたしが恋人になれるわけないじゃん、ムリムリ!(※ムリじゃなかった!?) yuri lesbian jpop j-pop japanese pop opening anime murimuri
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Comments
Hekireki
Hekireki
38 minutes ago
we stricting the criteria wit dis one >:)
Linlime
Linlime
41 minutes ago
I have on-hold this mapset because:
There are issues with one or multiple difficulties in the mapset.
okay normal vs hard at 87678 , the normal right now requires much more finger control then the patterning choice on the hard. the normal overall is on the VERY hard side for a normal but this really goes just a little above and beyond id say. Id suggest nerfing the normal's density and changing around lanes to make it more menageable to play.



Additional comments:
I am on holding this to ask you to also add a new normal difficulty and bump the current normal up to Advanced. the gap between the easy and normal is about as extreme as it can be, furthermore the current normal has multiple borderline okay things that I would have pointed out on the pink site. overall the difficulty of the normal is i feel accurately reflected by the qr which is the upper echelon of the blue (normal) range. Which makes this gap even crazier. there is plenty of room for a difficulty in between the easy and normal to streamline the mapset and spread much more. Absolutely considering the diff gap from hard-insane-expert is much less extreme. the normal to hard diff gap is also quite extreme but within limits id say.
Hekireki
Hekireki
2 days ago
I have voted for this mapset!
Additional comments:
indobros
QuaverBot
QuaverBot
2 days ago
The creator has just updated their mapset, and its status has been changed back to Resolved.
Ainer
Ainer
2 days ago
i'll let revv fix his diff so i'll respond the 2 diffs only

insane:
1. ok
2. removed
3. cuz the main focus here is vocal unless the vocal is 1/1 long

ajisai:
1. don't really like the idea
2. nah the cymbal is barely audible
3. ok
Hekireki
Hekireki
3 days ago
I have on-hold this mapset because:
There are issues with one or multiple difficulties in the mapset.
I am making suggestions for one or multiple difficulties in the mapset.

turn off bpm affects sv so the kiai are gone.

Revvs hard:
( i dont understand this diff so i just listed everything that caught my ear)

-suggestion: 38617 patterning could be a bit clear by removing lane 2 anchor
-19722 should be a hand cuz of the cymbal
-32484|2,32567|1 shouldn't these be 1/4 earlier?

56600 missing drum
60578 missing drum
67208 missing drum
69694 missing drum
71186 missing drum
75495 missing drum ( this one id say must be added)
75661 missing drum
80965 missing drum
83451 missing drum

-85523|2,85523|1,85854|3,85854|1,86186|2,86186|1 why are these doubles, there is no drum or vocal
-suggestion: 65054 technically missing drum if you wanna leave it out for vocal prioritization sure.

i dont know how much of the missing drum stuff is intentional but i think at least the loud ones should be mapped (in similar fashion to antipoles diff) cuz its the same volume as other drums that are mapped.
rn to me it feels a bit random when you map the drums and when not:
like 35136|4,35219|3,35302|2,35384|4 drum is prioritized over vocal so its a single note for vocal. 56600 the vocal is prioritized and no drum. 59087 vocal and drum both are there. 60578 vocal prioritized so no drum.etc.

Apols Insane:
-17070 better as jump cuz a single note is very light for drum+cymbal
-suggestion: 75329|2 would remove this filler note cuz there is no vocal or drum but if you think it plays better with it thats also alr
-Suggestion: since the map so far follows the drums accurately, i see no reason why you cant include 76490,7781679142,81794.(77650 is barely audible so no need)

Ajisai:
-suggestion: since its the top diff, for the 1,2,3 at the start you could use single -> jump -> hand instead of just single notes
-suggestion: make 16904|2,16904|1,16904|4 a jump and 17070|2,17070|1 a hand be cause the second one has the cymbal and also imo it flows better if the alternating 1/1 jumps and hands stay on 1/1
-suggestion: 75329|4 id remove this since the vocal cuts off and there is no drum either


netzoid
netzoid
4 days ago
I have voted for this mapset!
Additional comments:
yuri in ranked in the big 2025 broken heart emoji
Ainer
Ainer
4 days ago
changed
netzoid
netzoid
4 days ago
ok im pretty sure it isnt romanized because its asian script, so replace it with asterisk symbol *

Watashi ga Koibito ni Nareru Wakenaijan, Muri Muri! (*Muri Janakatta!?)
after that it should be good to vote
QuaverBot
QuaverBot
4 days ago
The creator has just updated their mapset, and its status has been changed back to Resolved.
Ainer
Ainer
4 days ago
i'm not familiar with your game so can you ask your rs team if "※" is romanized or not?
applied some suggestions on top
netzoid
netzoid
1 week ago
I have on-hold this mapset because:
The mapset has issues with metadata.
"Watashi ga Koibito ni Nareru Wake Nai jan, Muri Muri! (※Muri ja Nakatta!?)" im not sure if im stupid but "※" should be romanized? ignore if im wrong lol
I am making suggestions for one or multiple difficulties in the mapset.
Top diff
4722 add note for kick like 2733|1 ?
the intro section at 2733|1 feels too familiar as insane diff, for more linear spread progression i suggest make every clap triple so like at 1987|4,1987|3,2733|1 3313|4,3313|3 etc.
3313|4,3313|3 could add note cus the intensity rises up here a lot, and for drum sound too
59086|4 should be double for snare like insane diff
80053|4,80053|3 could make into like stair LN to compliment 80384|3,80384|4,80467|1,80467|2,80550|4,80633|1,80716|2,80716|3 and for further contrast. For example https://i.gyazo.com/11b8001bee8c4619c0a8e5c653258f1d.png
Ainer
Ainer
1 week ago
I have just submitted my mapset to the ranking queue!
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