Updated: 1mo ago
Uploaded: 2mos ago
Submitted: 2mos ago

...see you to_no_more

Eslxst

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electronic dnb jungle breakcore
Difficulties
Comments
7xbi
7xbi
4 weeks ago
i really do like some of these changes, and while i see your vision for the map, it's personally not for me in the current state
ill let the 2nd / 3rd RS decide over this if they find this map suited for the ranked section

Adri
Adri
1 month ago
updated the map with all the fixes, hopefully you can reconsider
Adri
Adri
1 month ago
71601 section : it progressively goes to the left hand so it has no bias on average
143154 - 167005 : there are like 3 or 4 hands over 25 seconds before the buildup, this has no difficulty in it whatsoever. and then it gets hard at the climax before the breakdown. it's like, really standard.
167005 : ok some jumps could be added and hands removed, would be fine (took me 5s to fix with pattern master to replicate everywhere)
170173 : i don't want to put a jack on the same hand as an LN, so instead i inverted col2 and col4 for the last 2 rice to comply with your opinion (tho i think theres no issue to begin with)
214707 : it's the base polyrhythm theme throughout the map and it's why the rest is layered as it is
220483 : i hate two hand trills so i avoid them as much as i can. the one hand jump represent pitch (in my book : 34 / 14 = high pitch and 12 / 23 = low pitch . had no other choice here. only other viable solution is to make a jump jack before the LNs, which feels worse. imho no real serious issue here.
222160 : i'm ok with making the start 23 jumps
223465 : i didn't really avoid double jumps, here is fits perfectly with hand balance and the transition (and it's far from being difficult compared to the rest with polyrhythms etc). if i missed other spots where double jumps would be more consistent i'd gladly put them, but didn't find such spot

i think i fixed all your concerns about the map. only thing now is the drop at the middle of the song feels too hard in density, but I think it's still not as hard as the technical stuff. to me feels balanced

7xbi
7xbi
1 month ago
I have denied this mapset because:
The mapset contains unrankable difficulties.
Unfortunately I don't see this being ranked unless you go through a major pattern rework.
Chord consistency is all over the place with this map, mainly representing some kicks of the breakcore as single notes while others are jumps. This repeats througout the entire map.
> Regardless of this 71601 section playing somewhat bad, you should already switch 74955|3,75142|4,75235|3,75328|4,75421|3,75514|4,75701|3,75887|4,75980|3 these notes to be in column 4 and 2 like the patterns afterwards, it didnt make a whole lot of sense to me why you had such a major right hand bias throughout the entire chart, but I get the idea now. It's not well executed in my opinion to justify it being on the right hand 2 times
> 143154 - 167005 the rampup feels way too dense for its own good. You never use hands in the previous section before, but now suddenly use it during the build up. You should avoid this and gradually build up to the next section that has the hands in place.
> 167005 this section is pretty much all of the issues mentioned above in one. Sounds and chords are surprisingly often being misrepresented.
You try to layer the LN synths over the regular breakcore but dont really pay attention the the density. It could go past as an intended feature without an "issue", but in my view it's just a bad approach at this part of the song. You should try to implement the LNs more into the pattern and density. Some hands dont deserve the density that the song represents. (e.g. 167937|1,167937|4,167937|3 this, just make it a single note so the LN and the single note make up a jump. Then the next jump on the 1/1 168123|3,168123|4 doesnt feel underwhelming compared to the hand before it.
> 170173|1,170266|1 this pattern appears a few times and it's honestly a bit questionable. I get the idea of wanting to represent "2 jumps" as a jack instead to compensate, but at that logic, this 170359|3,170359|2,170452|4 sound is just being misrepresented. Instead, I would move 170266|1 this to Col4, and make 170452|4 this note a jack instead.
++ 214707 i really like this section
> 220483|4,220483|1,220577|2,220577|3,220670|4,220670|1 if you're already intending to do this as a 14 23 jump pattern, why not do it since the beginning of the pattern? 219179 starting here, making it all 12 34 jumps would be completely fine as well as makes up for better song representation.
> 222160|3,222160|4,222347|3,222347|4,222533|3,222533|4,222719|4,222813|2,222906|4,222999|3,223092|2,223185|3,223278|1,223278|2,223465|2,223465|1 just flip this bruh. What would justify 223465|2,223465|1,223558|1,223558|2 this being a double jack now when you avoided making it the entire map
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The mapset requires an offset and or is completely mistimed.
Apply +6ms Offset (Edit -> Apply Offset To Map -> 6 -> SURE)
ALL MODS ABOVE WERE DONE BEFORE APPLYING OFFSET
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The mapset has incorrect metadata.
According to official YouTube and SoundCloud posts, the title should not have a space in between the "..." and "see"
Needs to be changed to "...see you to_no_more"
Adri
Adri
2 months ago
I have just submitted my mapset to the ranking queue!
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