I have denied this mapset because:
The mapset contains unrankable difficulties.
I mostly need to agree with Hekireki here
Although I think the map isnt half bad, the column balance feels really off and unforgiving on the player. Sometimes just straining col2 and col3 while not using col1 and col4 in the entire beat.
If you revisit some of the patterns and make it equally balanced, not putting too much strain into 2 columns for a long period, this map has a great shot at becoming ranked
Hekireki
2 months ago
I have denied this mapset because:
The mapset contains unrankable difficulties.
i do quite like the concept of a light speedjack thing.
The biggest dealbreaker personally is that the column usage isnt well balanced. lane 1 is much more scarecely populated and has much less minijacks.
example: section from 11733 is basically reserved to column 234, and 1 is a couple notes here and there to "to fill the void"
considering the difficulty of the map the bursts at 34233 the copy paste further into the map should be on a lower snap like 1/6 instead of feeling like a sudden punch of notes to the face.
stuff like 82068|3,82160|4,82160|3,82251|4,82251|3,82343|4,82343|3 is very awkward and difficult to hit considering the maps overall difficulty. rather switch hand after 2 lanes or make it lighter since the sound is more quiet than most of the drums that are mapped as jumps
and last but not least anchor management.
they arent as important for this map since the main difficulty comes from the minijacks. BUT. most of them arent really in line with any melody or are not mapped very well ( example 95513|2,95696|2,95879|2,96062|2,96245|2,96428|2,96611|2,96794|2,96977|2,97160|2,97343|2,97526|2,97708|2,97891|2,98074|2,98257|2)
HyperKappy
2 months ago
I have just submitted my mapset to the ranking queue!