I have denied this mapset because:
The mapset contains unrankable difficulties.
i dont really have much to add on to the previous deny message. layering is really lackluster and the sv on top diff is very hard to sightread
7xbi
5 months ago
I have denied this mapset because:
The mapset contains unrankable difficulties.
Overall the mapset lacks representation and just feels blant. Especially on the top diff it just feels like the jumps were placed without context.
A broken heart:
- On the main drop, the SV and pattern combined is very unforgiving. Teleports making it extremely difficult read the map, yet alone even memorize most of these patterns cause they have no repition. Here is an example of how the pattern could be changed to be more playable and memo-able:
https://cdn.discordapp.com/attachments/1171184568494202910/1379729403281543178/2025-06-04_09-51-27.mp4?ex=68414ca3&is=683ffb23&hm=5c624116055ae07956bdc0ed6992ce767cd92eca8b6d332cb99fb40160306947& (source Hekireki)
- 28800 the following section has too many random anchors. (Reference these: 30000|2,30150|2,30300|2,30450|2,30600|2 ; 31050|3,31200|3,31350|3,31500|3,31650|3,31800|3). This is the biggest issue of the map. If you wanted to remap this, I would try to go for a maximum of 4 note anchors if needed as long as they are not intentionally trying to represent something.
- SV displacement throughout the entire map is too high. 28800 on this section specifically, it would be appropriate to Displace the View by 65msx.
Issues repeat througout the map as it's just the same patterns copy pasted
.
A healed soul:
- 10200|4,10200|3,10200|2 should not be a jump
- 28800|4,29100|4,29400|4,29700|4 long anchor that could be avoided if pattern was switched a bit
- 33000|1,33300|1,33600|1,33900|1 long anchor that could be avoided if pattern was switched a bit
This issue mentioned above repeat as the patterns are copy pasted across the map
Additional comments:
My personal recommendation for the top diff is just, leave out the teleports. So many of your maps have random teleports that significantly decrease playability cause they are not used carefully. Of course this is mappers choice, but as a personal feedback from my end!
Max The Proto
6 months ago
I have just submitted my mapset to the ranking queue!