Ranked: 10mos ago
Uploaded: 1yr ago
Submitted: 1yr ago

Grayed Out -Antifront-

Getty vs. DJ DiA

THE BMS OF FIGHTERS ULTIM...

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BOFU2016 SUPERALLOYS electronic pumpcore
Difficulties
Comments
aya
aya
10 months ago
I have added +1 vote for this mapset!
Linlime
Linlime
11 months ago
I have added +1 vote for this mapset!
Reihynn
Reihynn
11 months ago
I have just put this mapset on hold, which means that minor issues have been found in the mapset and we are waiting for a fix with a map update. Please fix the listed errors and update the mapset.
Reihynn
Reihynn
11 months ago
check mods
Reihynn
Reihynn
11 months ago
please refer to my previous comment...
Linlime
Linlime
11 months ago
I have added +1 vote for this mapset!
Linlime
Linlime
11 months ago
good enough for quaver now
Reihynn
Reihynn
1 year ago
one more thing, put THE BMS OF FIGHTERS ULTIMATE 2016 -Legendary Again- as source instead and move the acronym to tags
Linlime
Linlime
1 year ago
I have just put this mapset on hold, which means that minor issues have been found in the mapset and we are waiting for a fix with a map update. Please fix the listed errors and update the mapset.
Linlime
Linlime
1 year ago
alright i started modding but i noticed a few overarching issues throughout. mainly being pattern usage that exceeds the difficulty it is meant for. the other big point i have is that the difficulty gap between difficulties is quite extreme at some points.

best way to fix this is to nerf the hard's ussage of continues 1/4 id say. right now the drop has continues 1/4 stream for very long which is quite the gap in compare to the normal and a relatively small gap in compare to the insane. further more i left some mods. another part of the hard that i find icky is the pattern following 37875 as this is actually harder then the patterning on the insane and so calls for a nerf
Reihynn
Reihynn
1 year ago
I have added +1 vote for this mapset!
Reihynn
Reihynn
1 year ago
cool
DraterTD
DraterTD
1 year ago
I have just put this mapset on hold, which means that minor issues have been found in the mapset and we are waiting for a fix with a map update. Please fix the listed errors and update the mapset.
DraterTD
DraterTD
1 year ago
5349 should be on 5191, since the melody is there. (applies for all diff)

Hard diff: 10401 should be on 10243. 69138 missing double?

Normal diff: 31559 used 3/4 LN, while hard uses 1/1, which is harder, consider making it 1/1 as well (same goes for other 3/4 LNs in this section)
Linlime
Linlime
1 year ago
I have just put this mapset on hold, which means that minor issues have been found in the mapset and we are waiting for a fix with a map update. Please fix the listed errors and update the mapset.
Linlime
Linlime
1 year ago
please remove all 1x sv points as kiai isn't a thing on quaver

also im looking over the easy and i notice ln's being less then 1/1 long. while it doesn't break the rc it can be tricky for players to hit shorter ln's on this difficulty since they are still learning how to hold down. The ones I would definitely like to see changed are ones like 37243|3,37559|2 where the ln ends 1/4th before the next hit. I feel that this can create confusing in timing fingers for newer players. also there are some longer continues 1/2 patterns that could maybe use some nerfing. for sure following 85560 since this is just straight up a normal difficulty level pattern
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