Ranked: 3mos ago
Uploaded: 8mos ago
Submitted: 6mos ago

Grayed Out -Antifront-

Getty vs. DJ DiA

THE BMS OF FIGHTERS ULTIM...

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BOFU2016 SUPERALLOYS electronic pumpcore
Difficulties
Comments
aya
aya
3 months ago
I have added +1 vote for this mapset!
Linlime
Linlime
3 months ago
I have added +1 vote for this mapset!
Reihynn
Reihynn
4 months ago
I have just put this mapset on hold, which means that minor issues have been found in the mapset and we are waiting for a fix with a map update. Please fix the listed errors and update the mapset.
Reihynn
Reihynn
4 months ago
check mods
Reihynn
Reihynn
4 months ago
please refer to my previous comment...
Linlime
Linlime
4 months ago
I have added +1 vote for this mapset!
Linlime
Linlime
4 months ago
good enough for quaver now
Reihynn
Reihynn
5 months ago
one more thing, put THE BMS OF FIGHTERS ULTIMATE 2016 -Legendary Again- as source instead and move the acronym to tags
Linlime
Linlime
5 months ago
I have just put this mapset on hold, which means that minor issues have been found in the mapset and we are waiting for a fix with a map update. Please fix the listed errors and update the mapset.
Linlime
Linlime
5 months ago
alright i started modding but i noticed a few overarching issues throughout. mainly being pattern usage that exceeds the difficulty it is meant for. the other big point i have is that the difficulty gap between difficulties is quite extreme at some points.

best way to fix this is to nerf the hard's ussage of continues 1/4 id say. right now the drop has continues 1/4 stream for very long which is quite the gap in compare to the normal and a relatively small gap in compare to the insane. further more i left some mods. another part of the hard that i find icky is the pattern following 37875 as this is actually harder then the patterning on the insane and so calls for a nerf
Reihynn
Reihynn
5 months ago
I have added +1 vote for this mapset!
Reihynn
Reihynn
5 months ago
cool
DraterTD
DraterTD
5 months ago
I have just put this mapset on hold, which means that minor issues have been found in the mapset and we are waiting for a fix with a map update. Please fix the listed errors and update the mapset.
DraterTD
DraterTD
5 months ago
5349 should be on 5191, since the melody is there. (applies for all diff)

Hard diff: 10401 should be on 10243. 69138 missing double?

Normal diff: 31559 used 3/4 LN, while hard uses 1/1, which is harder, consider making it 1/1 as well (same goes for other 3/4 LNs in this section)
Linlime
Linlime
5 months ago
I have just put this mapset on hold, which means that minor issues have been found in the mapset and we are waiting for a fix with a map update. Please fix the listed errors and update the mapset.
Linlime
Linlime
5 months ago
please remove all 1x sv points as kiai isn't a thing on quaver

also im looking over the easy and i notice ln's being less then 1/1 long. while it doesn't break the rc it can be tricky for players to hit shorter ln's on this difficulty since they are still learning how to hold down. The ones I would definitely like to see changed are ones like 37243|3,37559|2 where the ln ends 1/4th before the next hit. I feel that this can create confusing in timing fingers for newer players. also there are some longer continues 1/2 patterns that could maybe use some nerfing. for sure following 85560 since this is just straight up a normal difficulty level pattern
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