Updated: 5yrs ago
Uploaded: 5yrs ago
Submitted: 5yrs ago

iiillluuuvvvUUU

SOOOO

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I love you

iluvu vocaloid japanese kagamine rin high speed yandere
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Comments
IceDynamix
IceDynamix
5 years ago
I have just denied this mapset from being ranked. Please fix the listed errors and resubmit in 3 days.
IceDynamix
IceDynamix
5 years ago
The patterning issues are too many to be fixed by a single mod, which is why I'll be denying this map.
IceDynamix
IceDynamix
5 years ago
## SVs

You seem to place SVs in hope of estimating the effect you want, without any regard to any of the maths or the human reaction times behind it.

Example, while it's clear that the SV at 38958 is supposed to be unsightreadable, it serves no purpose if you keep everything else sightreadable. Say a player plays the map perfectly, but misses here. It wouldn't feel exactly fair, would it? This is in no way a general argument against unsightreadable SVs, but it does not fit given the context.

47996, instead, just make a slight speedup from 1.0x to 1.4x. That SV pattern feels very random and, while probably not intended to be unsightreadable, will feel like it is because a player can't comprehend the pattern in time.

57596, this pattern normalizes to 1.65x average, would you be comfortable playing a map at 1.65x your usual scroll speed? My recommendation would be to change the values to 1.7x and 0.3x respectively, it will be normalized to 1.0x and does not feel unfair in any way. If you want to have it a bit more intense then you can increase the first value to 2.0x max without it becoming unfair.
IceDynamix
IceDynamix
5 years ago
There are two basic problems in this map: I can't seem to see too much coherency in your patterns and your SVs detriment your maps more than they are contributing right now. Let me elaborate.

## Patterning

For example in the section at 19796, I can't find any reasoning behind you using quads or hands in this section, they feel randomly placed and don't fit to anything in the song in particular. Other "impurities" are things like a 5-note anchor at 126596|2,126746|2,126896|2,127046|2,127196|2. Or the 1/8 stream at 27746 should continue until 28196 as suggested by the song. I also don't agree with some of your jumptrill placements like at 35696, where you put a jumptrill for 10/4ths, but nothing in the song reflects a change in density like that. There are also a few LNs with 1/8th releases, which result in a time of 37ms to hit the next note, for example at 35096 or 152996.

This theme of incoherency is spread throughout the entire map, which while technically rankable, does not reflect the quality standards the ranked section is aiming for.
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