I have voted for this mapset!
Additional comments:
happens indeed xd
SimpleGrain
1 day ago
It should be good now. i wasn't done resolving the issues in the mapset when it was marked as resolved a day ago, so virtually everything you wrote in the notes weren't even fixed. I must have clicked update out of habit since thats what i typically would do so i make sure my changes would be saved on any map i'm working on lol sorry about that
QuaverBot
1 day ago
The creator has just updated their mapset, and its status has been changed back to Resolved.
Hekireki
1 day ago
I have on-hold this mapset because:
There are issues with one or multiple difficulties in the mapset.
Sry not aaa, i meant the RUSH diff:
aaa: better to move 21716|3,22466|3 to lane 4 so its a mirrored pattern of
18341|1,18528|1,18716|1,19091|1,19278|1,19466|1,19841|1,20028|1,20216|1 because the melody structure is the same
- 26779 missing piano
- 39903|1,39997|2,40091|4,40185|3,40185|2,40185|1,40278|4 melody changes here so patterning should be a bit different to before
- 59872|2 would delete this and prioritize piano since 59685|4 is a lound piano and feels like a valid transition
- 66716 missing piano
- 85747|4,85935|4,86122|4,86310|4,86497|4,86685|4,86966|4,87247|4,87435|4,87622|4,87810|4,88185|4,88372|4,88653|4,88935|4,89122|4,89310|4,89497|4,89685|4 every long anchor is on lane 4, would break some and move some
since netzoid also mentioned it below imma remind you again:
96060 the transition here doesn't really work in both diffs. i understand ur prioritizing the violin but the songs intensity is far to high to ignore the electronic sounds you map in ever other section.
you could use similar streams and represent still represent the violin as ln.
QuaverBot
2 days ago
The creator has just updated their mapset, and its status has been changed back to Resolved.
Hekireki
1 week ago
I have on-hold this mapset because:
There are issues with one or multiple difficulties in the mapset.
96060 the transition here doesn't really work in both diffs. i understand ur prioritizing the violin but the songs intensity is far to high to ignore the electronic sounds you map in ever other section.
you could use similar streams and represent still represent the violin as ln
aaa: better to move 21716|3,22466|3 to lane 4 so its a mirrored pattern of
18341|1,18528|1,18716|1,19091|1,19278|1,19466|1,19841|1,20028|1,20216|1 because the melody structure is the same
- 26779 missing piano
- 39903|1,39997|2,40091|4,40185|3,40185|2,40185|1,40278|4 melody changes here so patterning should be a bit different to before
- 59872|2 would delete this and prioritize piano since 59685|4 is a lound piano and feels like a valid transition
- 66716 missing piano
- 85747|4,85935|4,86122|4,86310|4,86497|4,86685|4,86966|4,87247|4,87435|4,87622|4,87810|4,88185|4,88372|4,88653|4,88935|4,89122|4,89310|4,89497|4,89685|4 every long anchor is on lane 4, would break some and move some
hard: 60060 should be a jump
7xbi
1 week ago
I have voted for this mapset!
QuaverBot
2 weeks ago
The creator has just updated their mapset, and its status has been changed back to Resolved.
7xbi
3 weeks ago
I have on-hold this mapset because:
There are issues with one or multiple difficulties in the mapset.
RUSH:
> 31935|3,31935|2 this should be a hand
> 32310|3,32310|4,32310|1 this should be a jump
Additional comments:
sorry this is the only issue i found lmao, ill vote after this is fixed
QuaverBot
3 weeks ago
The creator has just updated their mapset, and its status has been changed back to Resolved.
2nil
3 weeks ago
I have on-hold this mapset because:
The mapset has issues with metadata.
After doing some rigorous digging I've found several issues with the metedata:
The source should be blank as this song doesn't have any official entity its tied to. The song title should include (Renaissance). To give a more accurate genre, include "Trance" to the tags. I believe "IIDX Remix" is still suitable for a tag because DM Ashura remixed the song and the original song (AA) does come from a beatmania game.
Additional comments:
It'd be funny if I denied this again (Chart is good just fix the metadata)
QuaverBot
4 weeks ago
The creator has just updated their mapset, and its status has been changed back to Resolved.
netzoid
1 month ago
I have on-hold this mapset because:
The mapset has issues with metadata.
could add electronic to tags
There are issues with one or multiple difficulties in the mapset.
TOP DIFF
51065 the shift in layering is too drastic, there are numerous ghost notes like 52372|4 52653|2 etc that dont represent any audible sound. Overall the speed difference between this section and the section before is night and day despite the two music sections being both relatively the same intensity.
96060 same issue with this section, its almost the same intensity as the section before but now its relatively easy compared too the section before
Hard diff is fairly lack luster in layering and does not reflect the music properly. could make each instance of a snare a double
I am making suggestions for one or multiple difficulties in the mapset.
TOP DIFF
60060 -> 69060 just a suggestion but I suggest mapping the hihats because they are fairly prominent in the song. when i was laying, the section felt a bit empty
93060 because fo the rising intensity especially with the drums, i think youo can crank the density a bit moroe so like making 93060 dense jumpstream and 94560 jumptrill. if accepted, apply for other similar instances
SimpleGrain
3 years ago
I don't get why you deny the whole mapset when everything you mentioned are either explainable or easy quick fixes. If you would've put it on hold and submitted mods for the AAA difficulty, I would've explained my thought process through this like I did for this, and as I do now with all my mapsets. I could've easily deleted the last difficulty and got it ranked, assuming you checked the entire map set instead of denying it without even bothering to thoroughly look at the other maps. For the 11 maps i have ranked and the 2 years I've mapped here on quaver, Ive only had 3 mapsets denied and you're responsible for 2. Not even the terrible first map I've ever submitted into the ranks got denied, a mod helped me remap it (ICE - L). I don't know if its laziness or something else but instead of denying the entire mapset because of a few tweaks, write some mods instead. Because me having to wait a month just to find out my mapset has been denied because of some easy fixes is frustrating.
SimpleGrain
3 years ago
I completely disagree with this denying approach you have with my mapsets:
"The timing point should be set to the song's first beat (in this case at around 12065)."
Understood, i can fix this easily
"In the "Insane" and "AAA" difficulties, the streams at 51065 poorly reflect the intensity of the section and would be better off mimicking the "Hard" difficulty's approach... it feels odd in comparison to how the rest of the set is mapped."
The streams you say that poorly reflect the maps intensity it definitely follow the instrumental due to there literally being an obvious sound there for every note (but we can agree to disagree)...
"The switch in patterning at 96065 across all difficulties shouldn't be so drastic, as the only thing that is being added is the violin...it feels odd in comparison to how the rest of the set is mapped."
Even though I definitely disagree, I get where you're coming from. And heres the part where you give a suggestion/recommendation on what I should replace this with, not deny the whole mapset.
"The density in the "AAA" difficulty is very odd to me because of how awkwardly thrown together the dense JS/HS is. It doesn't do a good job at representing the piano and I feel like you could have made the density flow a bit better than it does now."
The boom and snap are counted as double notes (which are 100% audible) along with the three notes clap (which is also 100% audible). This shouldn't even be mentioned...
2nil
3 years ago
I have just denied this mapset from being ranked. Please fix the listed errors and resubmit in 2 weeks.
2nil
3 years ago
The title of the song should be "AAA (Renaissance)" and D.J.Amuro should be put in the Artist Name field, preferably formatted as "DM Ashura (Feat. D.J.Amuro)
The timing point should be set to the song's first beat (in this case at around 12065). In the "Insane" and "AAA" difficulties, the streams at 51065 poorly reflect the intensity of the section and would be better off mimicking the "Hard" difficulty's approach. If you listen to the song at a slower speed you can tell that the constant stream doesn't really follow the instrumental that well. The switch in patterning at 96065 across all difficulties shouldn't be so drastic, as the only thing that is being added is the violin. You could definitely get away with continuing a more streamy flow during this section, as the way you approach it feels odd in comparison to how the rest of the set is mapped. The density in the "AAA" difficulty is very odd to me because of how awkwardly thrown together the dense JS/HS is. It doesn't do a good job at representing the piano and I feel like you could have made the density flow a bit better than it does now.